Coruscant Fireworks

December 1999

An old scene that used to use a motion blurred light array (Overcaster) to simulate soft shadows. Re-rendered at a higher resolution with radiosity as the illumination method. The sky was also redone, using SkyTracer. The buildings have clear modeling problems, such as the obvious polygonal edges at the tops of some of them.

Coruscant Fireworks

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Production Info

RendererLightwave 7.5
ComputerInitial scene: Fyragul, Devastator; Final Render: Echo-Base
Render time25 minutes
Original resolution1024 x 768

About Peter Yu I am a research and development professional with expertise in the areas of image processing, remote sensing and computer vision. I received BASc and MASc degrees in Systems Design Engineering at the University of Waterloo. My working experience covers industries ranging from district energy to medical imaging to cinematic visual effects. I like to dabble in 3D artwork, I enjoy cycling recreationally and I am interested in sustainable technology. More about me...

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